- "Join the fight."
- — Motto of the game.
Field of Fire is a fictional video game that prominently appears in Video Game High School as one of the main games for Seasons 1, 2 and 3. The fundamental gameplay takes influence from multiple modern first-person shooter (FPS) games, but takes most inspiration from the Battlefield series of FPS games. Field of Fire often acts as a main means of action for the characters and appears throughout the story of Video Game High School.
Gameplay
Gameplay within Field of Fire is in line with other first-person shooter games; players view the battlefield through their digital avatar's eyes. The environment of Field of Fire is highly photoreal, in many cases with environments and assets comparable to real life. In line with this, players' avatars closely reflect their real-life appearance.
The user interface "UI" of Field of Fire is simplistic, displaying the player's "health" and armor values at the bottom-left of the screen and their selected weapon at the bottom-right of the screen alongside available ammunition and miscellaneous weapons (such as throwing-axes and grenades). The UI of Field of Fire has changed at some point between Season 2 and Season 3 of Video Game High School, the "health" bar changed from a set number of filled or empty squares representing health to a single bar with varying fullness. Other visual changes are also observed, such as changes in color palette and shapes utilized by the UI.
Killstreak perks can also be observed on various occasions in Field of Fire, with vehicles such as tanks and VTOL jets being available to players who have achieved killstreaks.
A player damaged or killed in a match will appear to "shatter" highly-pixellated blue or red particles from their avatar. The color differentiates players from their respective teams, with blue representing a player's own team and red representing the opposing team.
For FPS players at VGHS, performance within Field of Fire—which is factored on the amount of their amount of kills, deaths, and intel captures per match—can either positively or negatively affect their score and school ranking. Excessively poor performance can lead to expulsion, such as with Evan "Annihilist" Brown's loss to Brian "BrianD" Doheny.
Game Modes
Gameplay in Field of Fire includes multiple game modes, ranging from individual combat and team-based combat to objective-centered game modes. The known game modes of Field of Fire are listed below:
The Pit
- Main article: The Pit
The Pit is a practice scenario that allows players to experiment with various weapon loadouts against stationary dummy targets. It is available in the Field of Fire "Practice Mode" menu, and is shown to be demonstrated to FPS 101 classes in VGHS. There is no traditional "winning" or "losing" party in this gamemode, as it is solely for practice in a non-competitive non-PVP environment.
Clay Pidgeons
Clay Pidgeons [sic.] is a game mode that can be found in the Field of Fire "Practice Mode" menu. Little is known about this game mode, however, it can be assumed that a player would attempt to shoot down clay pigeons—or "skeets"—with various weapons.
1v1 Deathmatch
Similar to many other FPS games, 1v1 Deathmatch features straightforwards gameplay between two individuals. Both individuals attempt to "eliminate" the other with their weapons to win the game, the player being eliminated being the loser of the two. In VGHS, losing such a 1v1 would affect one's ranking negatively, dropping their overall rank in the school. 1v1s can be found throughout the events of Video Game High School; in Season 1, Jennifer "Jenny Matrix" Matthews defeats Cold Turkey in a 1v1, as does Brian "BrianD" Doheny against Evan "Annihilist" Brown.
Team Deathmatch
Similar to 1v1 Deathmatch, Team Deathmatch features two teams of players in combat against each other; the team that eliminates the other or the team that accrues the most kills wins. Team Deathmatch is shown to have multiple victory conditions, some—such as in Season 1 between Games Dean and BrianD—decided upon the first team to reach a certain number of kills, and others decided upon elimination of the other team. Respawns in Team Deathmatch appear to be toggleable, with some matches lacking respawns and others featuring it. Another such instance is in Season 1, where BrianD competes in a Team Deathmatch which Lawrence "The Law" Pemberton nearly pubstomps on live television.
Team Capture the Flag
Team Capture the Flag (sometimes referred to as "Team CTF") is another game mode within Field of Fire that appears on multiple occasions throughout Video Game High School. The game mode centers around each team's briefcase—referred to as "intel"—which the other team attempts to capture and return to their spawnpoint. Often, teams will have to do so a total of three times to win a match. The mode features respawns, with players from both teams previously killed able to return to combat after a select period of time. However, respawns are also appear to be limited in some instances. In Season 1, both the JV/Varsity Scrimmage and the VGHS FPS Clan Tryouts featured Team CTF gameplay; in Season 3, VGHS wins a match of Team CTF in a playoff match against an unnamed high school FPS team.
King of the Hill
King of the Hill features two teams who attempt to hold a capture point—often at the top of a hill or raised location—for a certain amount of time to win the match. This period of time has been observed to be ten minutes in one such match; as such, the team to hold the capture point for ten minutes would win the match. The team with possession of the capture point does not appear to have respawns until they lose possession of the capture point. Such teams with the capture point are forced to defend the point from the enemy team's constant onslaught. Teams not in possession of the capture point must siege the capture point and attempt to kill the defending opposition to gain possession of the capture point. In Season 2, VGHS barely wins a match of King of the Hill against Stars Hollow High School's FPS team with the aid of the recently-vindicated Law.
Hostage Rescue
Hostage Rescue features two competing teams with one member of each team being designated as the "hostage". Each team's hostage is jailed in the opposing team's spawn, with the central objective of the game being the rescue of one's hostage and their successful escape in a helicopter from the map. If the hostage is killed, they respawn back in the enemy spawn's jail and must be rescued again successfully to win. Respawns are enabled in this game mode, with killed players respawning after a select period of time. In Season 3, VGHS loses a game of Hostage Rescue against NPHS (Napalm Energy Drink High School) when Napalm's hostage—Ashley Barnstormer—is successfully rescued from VGHS' spawn.
Bomb Disarm
Bomb Disarm is a commonly-played game mode in Field of Fire that appears throughout the events of Video Game High School. In this mode, one team attempts to disarm a bomb while the other attempts to either stop the opposing team from doing so or eliminate the entire enemy team. Generally, the team not attempting to disarm the bomb will guard the bomb to eliminate any opposing players attempting to disarm it. This can be seen in Season 2 in a Bomb Disarm match between VGHS and Hardcore Gamer Academy in a best to five. The mode is also available in the Field of Fire "Practice Mode" menu.
Bomb Delivery
A variant of the Bomb Disarm game mode which involves a team attempting to place, arm and detonate a bomb while the opposing team attempts to stop such an action. The team tasked with delivering the bomb will win if the bomb is successfully delivered and detonated, while the other team wins with the elimination of the other team or prevention of the bomb's delivery. This mode can be seen in Season 2's match between VGHS and the Barkley High School Cyber Dwarves, and in Season 3 between VGHS and NPHS in the Napalm Bowl.
Maps
Field of Fire features several maps which differ greatly in size and appearance that appear throughout the events of Video Game High School. The known maps are listed below; however, the names of these maps are not canonical.
The Pit
The Pit is a unique map within Field of Fire, only available as a training mode. The map for The Pit does not appear in any other game modes throughout the events of Video Game High School. The map features a collection of paper dummy targets dispersed across an area filled with shipping containers, car chassis, and barrels for cover. Scenes for The Pit were filmed at the SC Village Paintball and Airsoft Park in Chino, California.
Cold Forest
The Cold Forest map is situated in the midst of an overcast forest with many trees and bushes. The map has limited indoor areas, mostly being outdoors; the open map allows for wide movement of players on both teams. A tent located on a flat stretch of land contains multiple boxes that can be used for cover alongside sandbag walls around the tent. In one game mode—Bomb Delivery—the tent is the target for the detonation of the bomb; a successful bomb delivery will result in the tent being destroyed by the bomb. Scenes for this map were filmed in Lebec, California.
Abandoned Mine
The Abandoned Mine map is most prominently featured in Season 1 of Video Game High School. It features the ruins of an old iron mine, including abandoned buildings, building frames, and other structures. Team spawns are located in different structures across from each other on the battlefield, with a large no man's land between them. Scenes for this map were filed at the Eagle Mountain iron mine in Eagle Mountain, California; the site is a popular filming location for many mainstream films, including The Island (2005) and Tenet (2020).
Desert Hangar
The Desert Hangar map is a small map seemingly unique to the 1v1 Deathmatch game mode within Field of Fire. The map is located at an open-air hangar, with a burning landscape in the background; given its small size, there are few areas to take cover behind, and players are forced to limit their ammunition usage.
Desert Construction Area
(S1E6) vs Games
Desert Ruins
(king of the hill S2E6)
Airplane Scrapyard
(s3E1)
Airfield
S1E1
Oil Refinery
(santa fe springs oil refinery)
Mexican Town
The Mexican Town map is situated in a town center surrounded by Mexican-style buildings. The buildings feature full interiors and are able to be explored by players in a Field of Fire match. In addition, players can scale buildings to gain a vantage point from a higher position.
Desert Warehouse
The Desert Warehouse is a smaller map split between two areas; an outdoor area cluttered with various car chassis and barrels for cover, and an indoor warehouse area filled with further barrels and crate pallets. In addition, a bomb is able to planted—and defused—atop a barrel inside of the warehouse. Scenes for this map were filmed in Hesperia, California.
Urban Office Complex
The Urban Office Complex is a map resembling a pair of office complex buildings situated in an urban landscape. The map is symmetrical, with each office building being on either end of the map—each team's spawn is located in their respective buildings. An outdoor walkway adjacent to the buildings feature many plant beds and trees for cover, and is also symmetrical. In the Hostage Rescue game mode, the extraction helicopter is located between the two office buildings on a pathway directly perpendicular to the main path between the two buildings.
In-Game Weapons
Field of Fire provides various weapons, not exclusively guns, to players which are used throughout the series, generally on multiple occasions. All known weapons are listed below in their respective categories:
Assault Weapons
- AKMSU Compact Carbine
- AKS-47 (with ASK-74U variant)
- H&K G36 (with G36KV and G36C variants)
- H&K SL8
- M4A1 (with carbine and CQB variant)
- Magpul Masada/Remington ACR
- M249 SAW Mk. 08
Shotguns
- M-500 (with short and full-size variants)
Marksman Weapons
- Accuracy International AWM
Personal Defense Weapons
- PDW Carbine
- Knight's Armament Company PDW
- P90
- H&K MP7
Sidearm Weapons
- Beretta M9A1
- Beretta Cougar 8000L
- M1911
- Desert Eagle
- .357 Magnum Revolver (with short and long-barrel variants)
- H&K USP Compact
Explosive-Yield Weapons
- AT4 Anti-Tank Launcher
- Milkor MGL 40mm Grenade Launcher
Grenades and Explosives
- M26
- MK2
- M67
- Flashbang Grenade
- Motion Sensor Proximity Mine
Blade Weapons
- Throwing Knife
- Tomahawk Axe
- Machete
Weapon Modifiers
Weapons in Field of Fire are highly modifiable, with multiple weapons displaying a wide array of variants and upgrades. One such instance is the G36; BrianD utilizes a G36K variant with a top rail, Magpul Angled Fore Grip (AFG), EoTech holosight, Knights Armament handguard, AR15 magwell adapter, and an HK416 style sliding stock with an AR15 stock adaptor. The Law also uses a G36 on occasion, but this variant is a stock G36C with a custom optic scope and vertical fore grip.
Weapons can also be modified with varying ammunition loadouts, including full metal jacket (FMJ) rounds, jacketed hollow-point (JHP) rounds, armor-piercing (AP) rounds, or railgun rounds. It can be assumed that these types of ammunition differ in their combat effectiveness against various targets. A multitude of attachments can also be added to one's weapon, including red dot, advanced combat optical sight (ACOG) and 8x scopes, foregrip, bipod and adjustable stock attachments, and spring and hair trigger upgrades.
There are also several aesthetic "skin" modifiers for weapons in Field of Fire; these include the ability to paint one's weapon with matte black, desert camouflage, woodland camouflage, or metallic gold paint. The Law uses dual-M9 pistols with such gold plating and custom "The Long Arm" text added to each weapon.